100 REM * EFFEKT MIT 110 REM * DIREKTPROGRAMMIERTEN 120 REM * PM-GRAPHIK 130 REM * P.FINZEL '87 200 HPOSP0=53248:SIZEP0=53256 210 GRAFP0=53261:PCOLR0=704 220 GRACTL=53277:GPRIOR=623 250 GRAPHICS 2+16:SETCOLOR 4,0,0 260 SETCOLOR 0,0,14 280 POKE GPRIOR,1 300 REM * PLAYERS VORBEREITEN 310 FOR I=0 TO 3 320 POKE SIZEP0+I,3 330 POKE GRAFP0+I,255 340 POKE PCOLR0+I,0 350 NEXT I 400 POKE HPOSP0,64 410 POKE HPOSP0+1,96 420 POKE HPOSP0+2,128 430 POKE HPOSP0+3,160 440 POSITION 5,4:PRINT #6;"COMPUTER-" 450 POSITION 5,5:PRINT #6;"KONTAKT" 460 POSITION 6,7 470 PRINT #6;"IST SPITZE" 500 FOR I=0 TO 64 510 POKE HPOSP0+1,96-I 520 POKE HPOSP0,64-I 530 POKE HPOSP0+2,128+I 540 POKE HPOSP0+3,160+I 550 FOR J=0 TO 50:NEXT J 560 NEXT I 600 FOR I=64 TO 0 STEP -1 610 POKE HPOSP0,64-I 620 POKE HPOSP0+1,96-I 630 POKE HPOSP0+3,160+I 640 POKE HPOSP0+2,128+I 650 FOR J=0 TO 10:NEXT J 660 NEXT I 700 END