10 REM ****************************** 20 REM * AUSGABE VON 80-ZEICHEN 30 REM * BASIC-LOADER MIT DEMO 40 REM * P. FINZEL 1986 50 REM ****************************** 100 DIM A$(127):GOSUB 30000 110 GRAPHICS 8+16:SETCOLOR 2,8,10:SETCOLOR 1,0,0 120 COLOR 1:PLOT 5,5:DRAWTO 314,5:DRAWTO 314,186:DRAWTO 5,186:DRAWTO 5,5 130 PLOT 5,150:DRAWTO 314,150 140 RESTORE 1000:FOR I=0 TO 7 150 READ X,Y,ATT,A$ 160 COLOR 0:PLOT X,Y:REM WICHTIG! 170 A=USR(1536,ADR(A$),LEN(A$),ATT) 180 NEXT I 190 GOTO 190 200 REM * 210 REM * UND HIER EIN PAAR TEXTE 220 REM * ALS DEMO. . . 230 REM * 1000 DATA 80,20,64,80-ZEICHENKONVERTER 1010 DATA 40,40,128,Fuer alle 8-Bit ATARI-Computer 400/800/600XL/800XL/130XE 1015 DATA 64,70,128,ERZEUGT 80-ZEICHEN DISPLAY IN DER GRAPHIKSTUFE 8 1020 DATA 60,100,192,und zusaetzlich recht flexibel in den Schriftarten 1030 DATA 16,120,0,auch normale Schrift ist moeglich 1040 DATA 16,168,0,PETER'S 1050 DATA 80,160,64,ASSEMBLERECKE 1060 DATA 192,160,128,IN COMPUTER KONTAKT 30000 REM * 80-ZEICHEN ML-PROGRAMM 30010 S=0:RESTORE 30100 30020 FOR A=1536 TO 1746:READ D:POKE A,D:S=S+D:NEXT A 30030 IF S<>25816 THEN ? "DATEN-FEHLER!":STOP 30090 RETURN 30100 DATA 104,104,133,209,104,133,208,104,104,133,210,104,104,133 30110 DATA 214,169,0,133,211,133,205,133,213,165,92,133,216,165,91 30120 DATA 102,216,106,102,216,106,133,212,165,212,201,80,176,103 30130 DATA 106,102,213,165,94,133,203,165,95,133,204,160,0,132,207 30140 DATA 164,211,177,208,41,127,201,96,176,11,201,32,176,4,9,64 30150 DATA 208,3,56,233,32,10,10,38,207,10,38,207,133,206,24,165,207 30160 DATA 109,244,2,133,207,162,8,160,0,177,206,36,214,16,3,32,147 30170 DATA 6,32,191,6,36,214,80,3,32,191,6,230,206,202,208,230,230 30180 DATA 212,36,214,16,6,36,213,48,4,16,4,230,212,230,205,230,211 30190 DATA 198,210,208,147,96,133,215,169,0,133,216,160,3,185,183 30200 DATA 6,36,215,240,7,185,187,6,5,216,133,216,136,16,239,165,216 30210 DATA 36,213,48,4,10,10,10,10,96,1,4,16,32,1,2,4,8,72,164,205 30220 DATA 17,203,145,203,24,165,203,105,40,133,203,144,2,230,204,104,96